
New heroes are all that can stop the world from plummeting into utter chaos.Īdventurers will travel the breadth of Sanctuary to locate the Worldstone shards and finish what Tyrael started. Yet, even in pieces, the Worldstone’s shards continue to befoul everything in their reach. In a moment of desperation, the archangel Tyrael destroyed the corrupted Worldstone, thinking his sacrifice would be a worthy price to end its dark influence. Five years after the destruction of the Worldstone, Sanctuary is thrown into despair as ancient evils gather and exploit pieces of the artifact, putting humanity in more peril than ever before. When Diablo Immortal first released in other territories, it made more than $24 million in its first two weeks, even as the franchise’s first F2P title.Diablo Immortal bridges the story between Diablo II and Diablo III. Diablo Immortal was also delayed - although not as dramatically - in Indonesia, Hong Kong and other Asia-Pacific markets. This caused NetEase’s stocks to fall to $136 on June 20 from a six-month peak of $172.50 10 days earlier. At the time of the original delay, NetEase claimed that it was a result of its need to enhance content. In spite of this, the new release plans went ahead as expected, despite concerns that the July 25 release date could change again. The delay is reported to be as the result of a social media post taken as criticism of China’s president.


Passing the milestone on July 23rd, the company also confirmed player rewards for those who log in, with gold, a Legendary Crest and more available.ĭiablo Immortal’s Chinese launch was delayed by more than a month, finally releasing on July 25 on iOS and Android via publisher NetEase, who also co-developed the game. Days before its launch in China, Activision Blizzard’s Diablo Immortal surpassed 20 million downloads worldwide.
