

Advanced NPCs' artificial intelligence allows them to react to the hero's actions, which makes it possible to find unexpected solutions to the game's challenges. Instead of a classic point-n-click adventure, we get an open world that changes with every action of the player. The gameplay in Beyond a Steel Sky is far different from that of Beneath a Steel Sky. Therefore, the authors tried to present this reality in an ambiguous way, showing both good and bad sides of full surveillance. The developers' ambition was to create a modern version of 1984 in the form of an adventure game. Once again, we play as Robert Foster, who after the events from Beneath a Steel Sky must find himself in a world supervised by a vigilant artificial intelligence. The plotīeyond a Steel Sky continues threads of previous production. The title was created by the creators of the original, led by Charls Cecil from Revolution Software studio and cartoonist Dave Gibbons. It’s also much faster and easier to quickly scan entire environments, click on many things, and try out puzzle solutions without having to always physically move your character and explore every nook and cranny manually.Beyond a Steel Sky is a full-fledged sequel to the classic 1994 adventure Beneath a Steel Sky. A finely crafted scene of pure pixel art just oozes personality by contrast.


Perhaps it’s due to the era in which I grew up, but pixel art is just inherently endearing to me whereas a cel-shaded aesthetic often struggles to flow well, can come off as stiff, or even lack nuance since textures are mostly flat. All that being said, classic adventure games have a certain type of simplistic charm that is missing here. The same thing happens again once you finally get Foster inside of Union City itself, with a sweeping camera shot that highlights the cyberpunk aesthetic. That sort of cinematic presentation just isn’t possible with a more traditional adventure game format, and it helps build up the emotion and anticipation of the narrative. Play For example, after the intro animation, the camera pans over the desert (or gapland) showing Foster walking out through the wasteland.
